Why Was Rome 2 SO BAD?
The release of Rome 2: Total War was highly anticipated by fans of the series. However, when the game finally hit the shelves, it was met with disappointment and frustration.
Many players were left wondering why Rome 2 fell short of their expectations. In this article, we will delve into the reasons behind Rome 2’s shortcomings.
1. Technical Issues
Rome 2 suffered from a plethora of technical issues that hindered gameplay and overall enjoyment. From frequent crashes to poor optimization, these problems significantly impacted the game’s performance. Players experienced long loading times and frustrating freezes, disrupting their immersion in ancient Rome.
Furthermore, the AI (Artificial Intelligence) in Rome 2 was notably flawed. Opposing factions often made irrational decisions and failed to provide a challenging experience for players. This lackluster AI reduced the strategic depth that Total War games are known for.
2. Lack of Polished Features
Rome 2 promised an immersive experience in one of history’s most fascinating periods, but it failed to deliver on many fronts due to a lack of polished features.
The campaign map, which is a central element of any Total War game, lacked depth and complexity compared to its predecessors. The province system introduced in Rome 2 felt overly simplified and didn’t offer enough strategic options for players to explore.
In addition, the diplomacy system was poorly implemented. Diplomatic actions often seemed arbitrary and lacked consequences, making it difficult for players to engage meaningfully with other factions.
3. Lackluster Graphics
An important aspect of any modern game is its visual appeal. Unfortunately, Rome 2’s graphics were lackluster and failed to live up to the expectations set by its predecessors.
The unit models and textures lacked detail, resulting in a lack of visual fidelity. Battles that were supposed to be epic and awe-inspiring felt underwhelming due to the subpar graphics.
4. Poor Post-Launch Support
One of the most significant issues with Rome 2 was the lack of post-launch support. The game was plagued with bugs and performance issues upon release, but the development team failed to address them adequately and timely.
A lack of communication between the developers and the player base exacerbated the frustration. Many players felt ignored and abandoned, leading to a loss of trust in Creative Assembly’s ability to support their game effectively.
In Conclusion
Rome 2: Total War had incredible potential but fell short due to a combination of technical issues, lackluster features, subpar graphics, and poor post-launch support. While Creative Assembly has since released patches and updates to address some of these problems, it remains a disappointing chapter in the Total War series.